Rating: PG / Runtime: 1 hour and 39 minutes
Let me just get this out of the way up front. I can confirm that Sonic does indeed go fast! Very fast, in fact. Almost as fast as the studio lept into action and changed the CGI animation of their titular character after extreme internet backlash following the original trailer’s release. That choice was a wise one, removing the creepily human similarities that made the character look very different than its video game origins. The newer design of Sonic is much more approachable, relatable, and adorable, and it likely salvaged Paramount’s chance at having the Sega game adaptation become a success.
It’s no secret that films based on video games have been more miss than hit, and there are a number of understandable reasons why this is the case. Low budgets at times, a lack of talent or star power, or misunderstanding the market desire for a film version of a game to name a few. The list goes on. But one very real challenge that many adaptations face was something that “Sonic the Hedgehog” can actually count as a strength. The video game style of Sonic, you see, is not extremely narrative-driven, and thus the character is much more of an open slate with which to explore a new storytelling medium. Most casual audience members will simply go into the film knowing that Sonic is a cute furry blue hedgehog-like creature that runs super-fast and collects rings. The film smartly wastes no time in quickly getting most of its lore dump out of the way, showing us see where Sonic came from, explaining to us the power of these iconic collectible rings, and introducing Sonic’s nemesis.
With the background in our rearview, “Sonic the Hedgehog” can get down to the business of crafting an adventure for the blue devil in the modern world. Sonic (Ben Schwartz) lives a lonely existence. He inhabits a small cave in the forest outside of small-town Green Hills, MT and enjoys watching Tom and Maddie Wachowski (James Marsden and Tika Sumpter) from afar, but he constantly dreams of a world in which he is not alone and can interact with the local humans. Eventually, that happens. After an emotional outburst sets off a special power Sonic was unaware that he has, the government comes calling, sending in their egotistical genius scientist Dr. Robotnik (Jim Carrey) and his legion of drones to capture and study what they believe in an alien specimen of great value. The majority of the movie is made up of Sonic and Tom on a quest to keep him safe, having hilarious and exciting encounters while developing a growing friendship that neither quite knows how to handle. All the while they are chased by the evil, mustache-twirling Robotnik. It’s a performance by Carrey that calls back to his comedic brilliance of the past with him commanding the screen and delivering deliciously ridiculous dialogue in the perfect tone of a video game villain. While Marsden definitely does solid work, even with some slight emotional nuance, and Sonic is competent though unspectacularly voiced by Schwartz, this is Carrey’s movie through and through. True to his name, he carries the film and keeps it enjoyable throughout.
Action pieces in the film are a mixed bag. Some are exciting and others exist only to generate hearty laughs and play with Sonic’s speed in interesting ways, like a slow-motion bar fight that is reminiscent of Quicksilver’s memorable moment in “X-Men: Days of Future Past” or comparable sequences in any number of iterations of The Flash. You probably won’t remember the specifics of any action a day or two later, but it’s never boring and the kids are going to love it. What is more surprising is how emotionally resonant the heart of the film is. Despite some really on-the-nose references to family, Sonic clearly desires one and we want that for him. By the end, you may even find yourself tearing up a bit at some of the sweet character interactions that occur.
Film adaptations of video games have been so bad for so long that the low bar has reached a point that isn’t honestly that hard to clear. “Sonic the Hedgehog” is certainly nothing special, but it’s a perfectly fun new version of the character to spend an hour and a half with that both scratches the nostalgia itch with its frequent references to the source material and is modern enough to keep younger audience members engaged at the same time. The end of the film teases a sequel and maybe the biggest endorsement of this film I can give is that I truly hope it happens.
** There are two scenes at the end of the film, one of which is mid-credits that you don’t want to miss! **
Aaron White is a Seattle-based film critic and co-creator/co-host of the Feelin’ Film Podcast. He is also a member of the Seattle Film Critics Society. He writes reviews with a focus on the emotional experience he has with a film. Follow him on Facebook and Twitter to be notified when new content is posted.